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Category Archives: Games
GE’s games, pretty good for corporate gaming
Terminal Command and Test Your Plane are two nice examples from GE of corporate gaming. They’re not the most complex of game designs, but they’re fun, have some replay value (Test Your Plane more so than Terminal Command), and most … Continue reading
Posted in Content, Corporate communications, Corporate online, Games
Tagged Corporate games
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From games to the quantified self to social media
We’ll only get to see what we want to see, even though we didn’t know it’s what we wanted to see, but we’ll know it when we see it. How chance is being designed out by design … Good Content … Continue reading
Posted in Games, Globalization, Privacy, Social media
Tagged filter bubble, quantifiable self, quantifiable thinking
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This means something. I’m just not sure what.
So I was talking to a useability expert the other day. He told me he’d finally got round to watching Citizen Kane, but couldn’t see what all the fuss was about. Could I enlighten him? Me: “Well, for starters, what … Continue reading
Posted in Games, Usability, UX
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